Brandon sounds like your typical sales droid: He’s way overselling the benefits of the Real Life ™ product. For example, while latency is generally low, lag time can be considerable. It’s not uncommon to wait months or even years for your character to get anywhere, and every 24 hour “day” has a waiting period of anywhere from 6 to 10 hours where your character must remain in a “sleep” state or risk significant performance degradation.
Further, the assertion that Real Life costs nothing is simply misleading. Certainly, the cost to enter the game costs nothing to the user, but you’re placed in a state of essentially indentured servitude to other players, commonly known as “parents”, until you’ve played the game for anywhere from 16 to 25 years, after which you’re expected to pay for virtually all of the game’s usable content. Players from about the age of 12 onward can also spawn their own child characters (sometimes even unintentionally!), but doing so can cause significant changes (many deleterious) in game play and will also cost enormous sums of money.
The average length of the game can vary, averaging anywhere from 25 to over 80 years depending on which part of the game world you spawn in (which is determined randomly with no input from the user). While this sort of span is impressive for any game, there’s no replay ability at all unless you are raised in or later choose one of the available “religions” that believe in the concept of reincarnation. There are also religions that allow you to play a sort of bonus level (called “Heaven” or “Hell”, depending on your final game score), but many of these religions can end up costing a lot of time and money, and which bonus level you get to play (and there are huge differences between them) can’t be accurately predicted until the end of the game.
Lastly, the idea that Brandon can simply email the developer for a beta key is absurd. People have been filing bug reports to the developer(s) for millennia, but so far none of them have even been so much as acknowledged, much less fixed.
sensible madness: second only to s_i_a_r_r_a in the pantheon (she is amazing).
this ‘real life’ game sounds a bit like a computer game i was reading a review of in an old magazine on the can at my friend’s house the other day. It was called “Gabriel Knight 3: Blood of the Sacred Blood of the Damned”.
and rollergirl, i think ol’ kurt would be spinning in his grave at the coining of the adjective ‘vonnegutian’. or perhaps laughing.
You could technically say that real life is an online thing now due to things like facebook. But it was a good analogy. We’re all playing the game of life, and some of us more than others spend most of that game of life playing a game online.
The Sims 3 is a good game, I haven’t played it in a couple months though.
yeah, i know what mmorpg means. it is true that life is mm, and it is an rpg more or less (especially in social or professional situations), i just don’t think the o part qualifies as “real” life, hence irl