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Online war games show boys with incompletely developed frontal lobes to that taunting people and blasting them to bits creates a dopamine rush which is pleasurable. It is basic classical conditioning.
Of course there will be people in the bell curve of humanity who fall into the “highly suggestible” range, co-morbid with certain personality disorders, who will be prone to committing real acts of violence once a certain saturation has been reached.
With a 2% chance for bpd and antisocial personality disorder combined(ignoring other forms of personality disorder that fail to recognize others as autonomous beings with valid feelings) if we allow a 1% chance of comorbid suggestive personality (the low number is due to the fact that this disorder is still under investigation)and apply it to the 21651 14-24 year old males as of 2011 census, we end up with 4.33 individuals most likely to commit such crimes each year.
Yes, but in situations where actual human contact is involved, individuals learn there are consequences to extremely antisocial behavior, such as being ostracized by peers or even punished by authorities if the behavior is considered antisocial enough.
Online games can only reward acting like a complete psychopath, because there are no true penalties.